Scripting Maya's HUD Controls

I am now trying to improve on a Maya script I wrote a while ago. The old one was done using Python. It had some user-interface controls in a window. 


I re-doing it using PyMel to code those same controls to display as an overlay in the viewports via the HUD controls command.


Will post an update when the script is done.

Comments

Popular posts from this blog

Setting Maya Viewport's Texture Resolution Above 256x256

Maya UI Layout Example

Creating a Camera Frustum in Houdini