Houdini Pyro Colour Advection
I've always wanted to do this! Advecting swirling colours in Houdini used to require quite a bit of preparation constructing the volumes, but not any more with the volumeRasterizeAttributes that can create volumes from mixed data types (float, vec3, etc).
This is a viewport flipbook, not rendered
For some reason, I find myself watching the yellows and greens every time.
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