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Tuesday, 19 May 2015

Amazing Maya plug-in Collection: iDeform Suite

From an amazing blog site BraveRabbit, run by Kerstin Barenbrock and Ingo Clemens, I discovered an amazing suite of plug-ins for Maya:

iDisplace - Maya Displacement Deformer
iDisplace is a deformer that

iCollide - Maya Collision Deformer
iCollide enables artist to deform and sculpt a mesh to create "collision" effects that simulate surfaces colliding and deforming against each other -- without the usual process of setting up a simulation involving soft body or nucleus dynamics in Maya.

iSkinDeform - Maya Mesh Deformer
iSkinDeform operates on  vertices of a skinned mesh, making possible the effect of skin sliding across muscles. 

Tuesday, 28 April 2015

How to Create Repeatable Randomisation with Maya Particles


repeatableMayaParticles 20150428 from Patrick Woo on Vimeo.


Find out how to have some control over random elements in your Maya particles set up. I show how to control randomisation of emission attributes and particles expressions that are calling on the Maya's random "rand( )" command.

I hope you find it helpful.

This is also available for viewing on YouTube: https://youtu.be/zi0OWYgWUbA

Monday, 27 April 2015

Bifrost Test 20150408


20150408bifrostTest v01 02 edited from Patrick Woo on Vimeo.

I've been playing around with bifrost in Maya 2015. Here's a little test I did. Hope you like it!

Thursday, 25 December 2014

Merry Christmas to All!

Here' greetings and well wishes for the season, to all of you fantastic people who have been following my blog and the random posts :)

I pray peace and joy to one and all, and all your families and friends.

This has been a year of change for me, and a big change at that. I moved from involving myself in training and full 3D animated episodic to doing full-time TV commercial production and local Singapore films. This is something I have never done.

The hours are something that I'm still trying to get used it. I have always respected people who have worked on TV commercials. now I have even more respect for them. They toil day and night and many times putting in many over-time hours to get their content out on time, and meeting high standards of expectation in terms of quality, and meeting client's requirements, all at the same time.

However working in a post-production facility also sharpens my "hacking" skills like never before. We constantly need to think on our feet and re-invent our workflows to get around obstacles, sometimes using different software working together, or sometimes using software in unconventional ways.

In the same period I was challenged to pick up Unity3D (I also took up coding in C#, that came with learning Unity). The company has also entrusted me with the responsibility of working with unconventional input devices and testing sensors to work with Unity too.

All in all I was stretched but I felt that I have accomplished a lot in many directions all at once.

I thank God for giving me an eventful year.

Here's to a better new year filled with meaning, and love for our fellow men. Lets make this world a better place, one smile at a time.

I pray God's peace and favour be with you.

Patrick

Wednesday, 10 December 2014

Macdonald's Ebi TVC 2014


Here's a TV commercial I was part of. Most of the work I was involved in, were rotoscoping the girls out of their background on their original footage, and removing portions of clips visible under their hair accesories.