+1 tag for Google+

Tuesday, 7 October 2014

AE World: Andrew Kramer Keynote Speech


Here's a great keynote speech by Andrew Kramer of Video CoPilot, at AE World 2014.

He has great humour, and it was very inspiring and motivating talk. It brings us to revisit the question of why VFX artists and motion graphics designer do what we do, and somehow it is a bit like rediscovering our first love as Andrew shared some of his adventures working in the industry.

As a matured artist who is well skilled in his craft, he gives very sound advice that I feel, is very applicable to every artist across all artistic disciplines. 

He has advice to artists just starting out, artists trying to find their direction, trying to get noticed, or even how we should be approaching our craft with relation to the other aspects of our lives. 

All in all this was was great presentation, highly entertaining and with plenty of reminders and checkpoints for us to think about what we really want, where we really are, who we want to be and where we want to end up. 

Using Shading Switch Nodes in Maya


Here's a demonstration of the use of Shading Switch utility node. This tutorial shows how you can have a same shader with different properties when applied to different objects.

This is a huge help when your scene and assets increase in complexity.

With the switch shader node in your shader tree, there will be no need keep multiple copies of the same shader and keeping them in updated when one of the values change.

For years I have tried to find out to do this since a very similar thing could easily be done in 3D Studio Max (paste instance for texture nodes). Finally with this shading node, I have found how this could be done in Maya.

I hope this is beneficial to you in some way. Enjoy! :)

Saturday, 5 July 2014

20140704 Duplicating Objects on a Deforming Surface Script


20140704 Duplicating Objects on a Deforming Surface Script from Patrick Woo on Vimeo.
An extension from the tool from my previous video that merely sticks objects to a surface's normal, I have added distance control functionality.

Each duplicated object on the deforming surface now scales in reaction to the distance between itself an a control object. I also included an inverse distance and pulse mode with speed controls.

This is one way to manipulate the behavior of multiple objects with a few simplified controls and attribute values.

My script takes any 3 objects to be the surface, the object to duplicate across the surface, and finally, a control object to affect the scale of the array of the duplicated objects.

Thursday, 3 July 2014

A Good Introduction to Maya API Programming from Chad Vernon

I know my posts are all over the place, but I found this Maya API tutorial.

Chad Vernon is a Character TD, Studio Pipeline TD and Software engineer. He was previously a Creature Pipeline TD at Digital Domain. Here's a write-up on Chad at CG-Circuit.

In his blog, Chad has some very useful of technical resources that will greatly fellow artists and TDs, mostly in the areas of Maya and Direct X.

Do take a look at his Maya API related links at his site: http://www.chadvernon.com/blog/resources/

Wednesday, 2 July 2014

Michael Isner's Quaternion tutorials and insights

More quaternion resources! A fellow colleague pointed me to this site.



http://www.isner.com/tutorials/quatSpells/quaternion_spells_14.htm

In the page Michael shows us how we should approach rotations, and with concise diagrams, how we can visualise what is happening to our objects as we operate on them.

Check it out if you are a geek wannabe, just like me ;)