Fun with Curves and Blendshapes in Maya
I've just uploaded a video showing myself playing around with Maya blendshapes, after discovering that blend-shapes can use splines/curves. I was just playing around and stumbled upon it by accident. You're probably laughing at me for the late discovery, and I do feel silly, but I've been doing quite a bit of props rigging, so it was a natural discovery for me. In this tutorial I show how to set-up blend-shapes with curves (which is exactly the same as setting it up for geometry). I then proceed to animate the blending of each shape to produce a controlled and directable behaviour for the base curve, to show the potential of using this in a wide variety of situations, including animation, rigging, modelling and effects. I hope you find it helpful :)