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Showing posts from December 15, 2011

How to Get That Visual Effects Job

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I bought this today! Should be a good read! Saw an ad banner on one of the vfx sites, and I decided to buy this for USD12.95. It's an ebook that talks about a career in Visual Effects, how to find a job, get your big break as a fresh-graduate or from being jobless.  It also talks about how to move up once you get into the industry. So it should be a good read for artists at every stage in the industry (except for those people who are already up there being a cg or  vfx supervisor. heh) This is the first e-book I have every bought online. Yey! Open the flood-gates! (I've just done a quick browse through of the pages looking for photos/pictures, and I found none! To be expected actually.) Anybody else bought and reading this book? Share your thoughts please!

Godaizer!

I finally got to watch Godaizer, the short film that my friend Hillary Yeo created. For about 2 months just before Double Negative set up in Singapore, I was helping out with this project while doing research and leg-work for the setting-up of the dneg facility in Singapore. So in a way Hillary was also my former boss. :) Hillary has entered this short film into quite a few film festivals.  I was helping out on this film as a generalist TD. I did a bit of animation, previz, asset creation, layout, lighting, props rigging and rendering. I also helped out a little bit on helping out with workflow improvements and researching techniques to help solve production issues. These included projection mapping, transferring of UV textures. I wrote a few scripts to help with projection, uv-transfers, and cloth simulation for static models.  All in all I am excited and proud that the film is completed! Well done, Hillary! Please watch it and "like" it if you enjoy it! Leave some

Maya Particles Initial State - Method 3 (Final)

Here's the final and cleanest method. Skeel showed me the solution the next day at work by pointing me to a new MEL-only command that has been made available since Maya 2009. Somehow this method did not turn up in any of my searches on the subject. I must therefore conclude that it has been overlooked. All you need to do to reset the initial state now, is enter the MEL command: clearParticleStartState <particleObjectName> This immediately removes the particle cached initial state, and resets your particleIDs. This method completely removes the initial state.  Here's the video to show it: