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Showing posts from March 9, 2011

Pixologic ZClassroom

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Hey what's up guys :) Quite recently I've started doing TD work at Double Negative Singapore, together with a couple of colleagues. Our roles are Environment TDs, to be precise. We're suppposed to do a bit of modelling, texturing and lighting. Modelling and texturing are not really my strong areas. I hope I can rise up to the challenge, and up my skill level in these areas. YC has started to use ZBrush to texture his model. I've always had some mental resistance to ZBrush. It started years ago when I first lay eyes on the software interface. Being totally baffled by the interface, I shunned from the software ever since. I was quite happy when Mudbox came out, because it was very much more intuitive, being much closer to the Maya interface. I've also taken a short course on Mudbox at CG Protege . However, looks like ZBrush is more well received and widely used in games/TV/films. Our company now has ZBrush licences, but not Mudbox ones yet. So I'm going