Tuesday, 1 July 2014
20140701 Cubes on a Deforming Plane from Patrick Woo on Vimeo.
Here's my latest test: an array of procedurally generated cubes on a deforming plane,
This is probably a piece of cake to Houdini users, but in Maya, without some rigging knowledge and scripting automation, the average artist would probably not be able to pull this off.
This is a playblast from Maya's viewport 2.0, with motion blur, screen-space ambient occlusion and anti-aliasing.