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Showing posts from July 1, 2014

20140701 Cubes on a Deforming Plane

20140701 Cubes on a Deforming Plane from Patrick Woo on Vimeo . Here's my latest test: an array of procedurally generated cubes on a deforming plane, This is probably a piece of cake to Houdini users, but in Maya, without some rigging knowledge and scripting automation, the average artist would probably not be able to pull this off. This is a playblast from Maya's viewport 2.0, with motion blur, screen-space ambient occlusion and anti-aliasing.