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Tuesday, 22 February 2011

Website for Tutorials: CG Dump

http://www.cgdump.com/

I came across a website that has nice tutorials. Looks like its set to expand and flourish. I'll definitely check back again to see if I can find interesting tutorials here.

After navigating the site for a bit, I realise that many of the videos are hosted somewhere else. It really feels like a "dump" (a clean and pleasant one), that people pool tutorials that they find and put it in one place.

There's also quite a bit of V-ray tutorials there. More than average tutorial sites.

Check it out and let me know what you think. :)

PreVisualisation Master Class at Ngee Ann Polytechnic

My friend Hock Wong and two of his friends/colleagues Rob Dressel and Brian Pohl, conducted a workshop on the pre-visualisation they did on films like StarWars prequels, Transformers movies and How to Train Your Dragon. This took place at Ngee Ann Polytechnic, School of Infocomm.

Here's the link from the Polytechnic website: http://www.np.edu.sg/home/news/archives/2011/jan_mar/Pages/20110113_1_a3da.aspx

I did not manage to attend due to tight deadlines at work, but I wish I had. Animation and CG students are having it good nowadays because of the widespread use of internet for digging up resources and to research. The advancement of technology is also fueling better quality work because artists can just take out a digital SLR camera (they can also shoot videos these days by the way), and just go out there to take reference picture and footage, and motion references. (I own a Canon 500D by the way. My first and only DSLR).

Schools and their syllabus are better designed (CG courses were nonexistent back in my day), and like the above mentioned masterclass, they bring in successful artists and people from the industry to share their experience and insight. That gives students a very good advantage.

Having said all these, we must also realise that employers are looking for higher quality work too, as a result of students becoming better. Competition becomes more stuff and intense.

Well that's the result of  Singapore setting herself to compete in a global CG/VFX playfield. We need to keep pushing ourselves so that our CG / VFX industry stays competitive.