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Showing posts from May 31, 2011

Learning PyMel

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I had some time these few days to go back to a bit of scripting. Skeel has strongly suggested that I go towards PyQt for user interface stuff, and from the last couple of articles, I sucessfully installed it on my machine. Now Skeel has given me a bigger challenge. I'm now teaching myself Object Oriented Programming (OOP) in order to use PyQt efficiently. I'm reading around and asking Skeel now and then when I run into problems. On the subject of OOP, Skeel has also recommended that I use PyMel to write my scripts because its much more object oriented in its approach. PyMel is "Python in Maya done right". PyMel is a module that writes on top of Maya's existing Python architecture that dramatically changes the way Python is implemented in Maya. It's object oriented using classes and methods, making it easier to make sense of commands which are more in context of each object instead of having a huge heap of commands piled in Maya's python documentat

Excellent Movie Costumes and Props page

Here's an excellent page that contains costumes and props from Hollywood movies. Sean Teo gave it to me. Cheers Sean! http://hollywoodmoviecostumesandprops.blogspot.com/ (you can see Sean's modelling works here: http://www.scribd.com/doc/52917659/SeanTeo-WorkflowBreakdowns )

Linear Colour Workflow

Sometime late last year a friend working in a post production house brought my attention to the process of working in linear colour space. She was trying to learn all she could about it. That sparked my interest as well. I understand the importance and the need to work with device independant colour space, but I've never attempted to incorporate that in my personal work. So I did a bit of research and found the Vimeo links below. Today Francis (a colleague in Double Negative) gave me another link related to linear workflow. I intend to read it soon. I'm posting it here so I don't forget the link :) http://www.sjbrown.co.uk/2004/05/14/gamma-correct-rendering/ So here it is, an excellent 4-part explanation of linear workflow by Zeth Willie on Vimeo.com. Maya/Mental Ray: Linear Workflow Part 1 from zeth willie on Vimeo . Maya/Mental Ray: Linear Workflow Part 2 from zeth willie on Vimeo . Maya/Mental Ray: Linear Workflow Part 3 from zeth willie on Vime

More Personal Works - Dynamics

I just posted a few more personal works I was doing in my spare time. All are particles / dynamics related 20100718 test Particles Goal Weight_v01_fish from Patrick Woo on Vimeo . 20100726 nParticles Fluids Flame Thrower 02 from Patrick Woo on Vimeo . 20100720 Test Fluids Big Burn_v01_2 from Patrick Woo on Vimeo . 20100922 Polar Grass Jelly from Patrick Woo on Vimeo . This Grass Jelly drink tv commercial is a joint effort with YC Lam. More details on the actual vimeo page. 20101213 Ground Explosion from Patrick Woo on Vimeo . 20100128 Particles GoalUV from Patrick Woo on Vimeo . 20090801 Particles Animated Instances from Patrick Woo on Vimeo . 20100108 Particles Instances Rotation Offset Test from Patrick Woo on Vimeo .