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Showing posts from December 14, 2021

Houdini Pyro Colour Advection

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I've always wanted to do this! Advecting swirling colours in Houdini used to require quite a bit of preparation constructing the volumes, but not any more with the volumeRasterizeAttributes that can create volumes from mixed data types (float, vec3, etc).  This is a viewport flipbook, not rendered For some reason, I find myself watching the yellows and greens every time.