Houdini Pyro Colour Advection

I've always wanted to do this! Advecting swirling colours in Houdini used to require quite a bit of preparation constructing the volumes, but not any more with the volumeRasterizeAttributes that can create volumes from mixed data types (float, vec3, etc). 

This is a viewport flipbook, not rendered

For some reason, I find myself watching the yellows and greens every time.

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