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Showing posts from June 10, 2016

Maya Modelling Tools and Workflow Video

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In this latest video tutorial, I show a set of 2 very handy Maya tools, and the workflow context in which I often use them. First I start off creating a complex shape that has edges running in various directions. This is achieved by using a combination of several deformers. Even though deformers are categorised as animation tools, I try to show here that they can be used in a modelling situation as well. This gives a hint at huge possibilities for even more complex objects to be constructed this way. The key is to understand what different deformers do on their own, before we can plan how to use them in combination. Having an object that is bent by deformers gives it a very organic shape. The majority of the resulting faces are neither oriented along world axes nor object local axes. This is one of the situations where these tools will shine. The one of the essential tools of my modelling workflow is the Slide Edge Tool. This allows the artist to position one or multiple selecte