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Showing posts from November 7, 2013

Maya nParticles Fluid Simulation: Water Flowing and Meshing

20131104 maya nParticles fluid simulation water flowing and meshing from Patrick Woo on Vimeo . A project prompted me to look into Maya's liquid solving and meshing. It is easy to confuse Maya's fluid simulation, particles simulation and liquid simulation. Fluids solving involves using voxels which cuts up a volume into cells and calculating how density, fuel, and heat moves around in that space, how much and how fast. This takes into account incompressibility, taking into account and preserving the volume of the contents being pushed around. Maya's solution to representing liquid uses nParticles with a liquid calculation section that also solves for incompressibility. However no voxels are involved. Instead each nParticle has an incompressibility multiplier that pushes its fellow particle away from itself when the neighbour comes within a certain distance from the particle's centre. The simulation is then configured to have the appearance of a blobby surfac