While working on a project that required me to display map features in very fine detail, I ran into the problem of Maya's limited ability to show texture maps at higher than 256x256 in the viewport. On the left is the source image supplied as a texture on the plane in the Maya scene, displayed from Window's image viewer. On the right inside of Maya is the same map that's loaded as a lower resolution map. In the hardware texturing setting for that shader (I'm using a surface shader), we soon find out that 256x256 is the highest resolution we can choose to show our texture at. Searching through the Internet I had the good fortune to come across this very useful tip on a blog that solved the problem for my situation: http://blog.erlendsakshaug.com/post/59585323349/maya-tip-set-texture-resolution-above-256x256-in-the To find out the current hardware texture resolution for the shader of this object, we have to find out the name of the shader. For me it is ...
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