Using Shading Switch Nodes in Maya


Here's a demonstration of the use of Shading Switch utility node. This tutorial shows how you can have a same shader with different properties when applied to different objects.

This is a huge help when your scene and assets increase in complexity.

With the switch shader node in your shader tree, there will be no need to maintain multiple copies of the same shader and keeping them in updated when one of the values change.

For years I have tried to find out to do this since a very similar thing could easily be done in 3D Studio Max (creating instanced texture nodes). Finally I have found the solution on how to do this in Maya.

I hope this is beneficial to you in some way. Enjoy! :)

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