Tiles Flipping Rigs
Tiles Flipping Rigs from Patrick Woo on Vimeo.
I finally got the time to put up a test where I rigged up tiles / cubes / boxes to flip over when a locator is within a certain distance.
The each tile has an expression that takes the distance between the locator to itself, and use that to drive its own rotateX.
I understand this is super simple to set-up in Houdini, but in Maya I had to write a script to set this up, simply because each tile had to have an expression that watches out for the locator. In this aspect, I find Maya's system to be a bit unwieldy. Even when it is procedural, it requires technical knowledge to set things up for a relatively simple task .
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