Creating a Camera Frustum in Houdini
Creating a Camera Frustum in Houdini from Patrick Woo on Vimeo.
In this newest video tutorial, I show how to quickly create a camera frustum in Houdini.
Having a polygon geometry that outlines the camera frustum is useful as a visual indicator of the camera's direction and shows immediately which objects are inside or outside of the camera.
It also allows for a geometric image plane and opens up visualisation options for clipping planes and projection mapping operations.
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