Maya Expressions Part 07 - Sine and Cosine Functions


Happy new year to one and all!

Continuing my video series of Maya Expressions, we step into sine and cosine function curves.

After talking about random noise functions in the last 2 videos, we talk about the predictable and repeating sine and cosine functions. 

These beautiful curves are derived from trigonometry rules relating to triangles and circles. With these functions, we open the door to a wide variety of use-cases where we can drive our objects and their attributes in animation. I will also show a few examples in the video.


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